Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Burn and flare metals, recruit allies, and build an Allomancer deck for competitive, cooperative, or solo battles in Scadrial.
Core mechanisms
Key systems that shape the decisions players make.
Deck / Bag Building
Add new pieces during play to improve the cards, tokens, or dice drawn later.
Market
Buy and sell through a shared supply whose availability or prices can change.
Race
Compete to reach a destination, threshold, or objective before opponents.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Player Elimination
Players can be removed from contention before the game ends.
Read the full game description
Enter Brandon Sanderson’s Mistborn world as an Allomancer learning to command metals. Acquire new allies, actions, and powers from a changing market, then burn metals for dependable effects or flare them for stronger bursts that strain your reserves. Competitive games can be won through missions or by defeating rivals; solo and cooperative modes instead unite the crew against the Lord Ruler. Multiple characters and interlocking card combinations make the deck-building arc feel different with each approach to rebellion.