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Swords & Sails box art
2019 Ranked #18,167

Swords & Sails

A medieval conquest game has rival factions build armies, fleets, and cities while making alliances and capturing Europe. Seasonal growth and political intrigue turn every expansion into a balance between income, diplomacy, and war.

Wargames Medieval Negotiation Area Majority / Influence Area Movement

Players

2-7

Play time

90-240 min

Age

10+

Complexity

2.5/5

Rating

6.92

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.8/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The year is 1000 C.E., the middle of the medieval period. The European continent is constantly at war as competing political factions try to control Europe through military might and political intrigue.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The year is 1000 C.E., the middle of the medieval period. The European continent is constantly at war as competing political factions try to control Europe through military might and political intrigue. In Swords & Sails, players control one of these factions in a bid to conquer Europe. Build armies and fleets, build more cities, make and break alliances, spy on your opponents, and go to war to conquer all of Europe. Players have up to five armies and fleets to move and attack with on a large 38x28 inch map of Europe which accurately depicts Europe in 1000 C.E. Each army can contain six types of combat units: Knights, Heavy Cavalry, Light Cavalry, Heavy Infantry, Light Infantry or Peasant troops. Fleets can contain warships, Raider ships, or Transports for moving your armies. Every season you can build more units into your armies or fleets to have a better chance of capturing more territories. More cities can also be built to increase income without the need to capture territory. Combat occurs between armies by using a unique combat system that gives a feel of your troops lining up on the battle field and facing off. The system uses 2d6 to determine outcomes. Will the Byzantine Empire rise again and give rebirth to the glory and ancestors of Ancient Rome? Can the upstart Kievan Rus Empire bring a new golden age of Slavic Culture and power? Or will the Fatimid Caliphate push further into Europe and create an even greater Muslim Empire?

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–7
Best with
2–7
Play time
90–240 min
Age
10+
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

1
Jason R. Williams

Artists

1
Richard Luschek

Publishers

1
VRGames / VR-Soft.com

Linked items

No published linked games yet.