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Autokrator box art

Autokrator

Players

2-4

Time

?-?

Age

12+

Weight

2.5

Rating

6.23

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Autokrator has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is limited emphasis on cooperation in the game.

Replay value

Autokrator has a high replayability score due to its strong variability in the gameboard, availability of expansions, deep strategic possibilities, and good scalability. The game offers different experiences each time it is played, allows players to improve their strategy over time, and adapts well to different player counts. While it may not be the easiest game to learn, it offers enough depth to keep players engaged and coming back for more.

Luck profile

Autokrator has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Autokrator has a balanced mix of luck and strategy.

Overview

Autokrator (a.k.a. emperor) is a medieval Euro/wargame about the wars from the 7th to the 11th century between Christians and Muslims. In Autokrator, you control one of the major kingdoms/Caliphates of the Medieval Age – the Franks/Holy Roman Empire, the Moors, the Saracens, the East Roman Empire (Byzantines) – with each kingdom striving to protect and expand its domination. The players use four characters each round – the King, the General, the Admiral, and the Garrison – with each character having special abilities. What's more, each player has his own "battlecard" deck of armies and must divide them strategically between his characters at the begining of every new turn. The original combat system is based on the choices that the players have, and the battle is fought between five battlefields: Plain, Hill, Forest, City and Ambush. The game lasts five rounds, and players win or lose victory points based on the winning battles and the territories that they control. Make your choices wisely, and take a chance on becoming the next Autokrator!

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Editions

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Credits

Designers

1
Lefteris Iroglidis (???????? ?????????)

Artists

3
Lefteris Iroglidis (???????? ?????????) Aris Liapis Andrejs Pidjass

Publishers

1
Diachron Games

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