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Granada: The Fall Of Moslem Spain box art

Granada: The Fall Of Moslem Spain

Players

2

Time

?-?

Age

12+

Weight

2.16

Rating

5.92

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high interaction frequency. Limited emphasis on cooperation.

Replay value

Granada: The Fall of Moslem Spain offers a high level of variability in each playthrough with its variable setups and multiple paths to victory. The presence of expansions adds new content and gameplay elements, further enhancing replay value. The game provides deep strategic possibilities and allows players to discover new tactics and strategies over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Granada: The Fall of Moslem Spain has a strong replayability score of 7.86.

Luck profile

The final luck score for Granada: The Fall of Moslem Spain is 5.67. This indicates a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

From Avalanche Press: For over 700 years, Spanish Christians tried to exterminate the Arab kingdoms of southern Spain. This great "Reconquista" fired the crusading zeal of countless generations. The Arabs, or Moors as the Spanish knew them, saw the Spaniards as backward barbarians and fought ferociously to protect their sophisticated civilization. Finally, in 1482 King Ferdinand of Aragon embarked on the last campaign, to take the fabled city of Granada from its Islamic rulers. This quick-playing, physically beautiful game re-creates the final 10-year struggle for Granada. Players take command of the Christian and Moslem holy warriors. God is on your side. Will you prevail? Granada is a two-player game based on the 1481-1492 campaign between Ferdinand and Isabella of Aragon and Castille on one side (the "Spanish player") and Muhammed XII and later Muhammed XIII on the other (the "Moorish player"). The game's designer is Robert G. Markham, known for Soldier Kings: The Seven Years War Worldwide and dozens of other game designs. The game is not overly complex. The game board (mounted, 22x17 inches) shows southern Spain including the Kingdom of Granada and surrounding areas. A network of key points is laid over this map, with castles, ports and unfortified areas connected by roads. Troops move along these roads from point to point. The object of the game for the Spanish player is to conquer the Moorish kingdom - Granada herself and five other important Moorish sites. The Moorish player seeks to prevent this, or to force peace on the Spaniards by taking their key cities of Cordoba and Lorca. Each player has troops with which to carry out these tasks - knights, cavalry, and foot soldiers plus warships. The Spanish player also has siege cannon. Both players have leaders to move their troops and assist them in battle, with Ferdinand for the Spaniards and Muhammed al-Zagal for the Moors being much better at this than other leaders. In battle, both players place their units on a combat display and roll dice to determine how many "hits" are achieved. Four hits will eliminate most units. The best units in the game are the Moorish Jund armored cavalry and the fanatic Spanish Knights of Santiago and Calatrava. A well-manned castle is very difficult to capture, but the Spanish siege guns can make an enormous difference. At sea, the Spanish player is trying to deny the Moor reinforcements from Africa. Many Moorish troops are volunteers from overseas, who must arrive at ports. The Moor can also gain aid from the Ottoman Empire, but only if he or she has kept the ports open.

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Credits

Designers

1
Robert G. Markham

Publishers

1
Avalanche Press Ltd.

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