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Great Medieval Battles Bannockburn And Angorra box art

Great Medieval Battles Bannockburn And Angorra

Players

1-2

Time

?-?

Age

12+

Weight

2.33

Rating

6.46

Fit

Teach 2.7

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

The game has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is limited emphasis on cooperation.

Replay value

Great Medieval Battles Bannockburn and Angorra has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn.

Luck profile

The final luck score for Great Medieval Battles Bannockburn and Angorra is 6.33, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

Overview

This wargame uses the Great Medieval Battles system (SPI) to cover the battles of Bannockburn and Angora. Included games are Robert at Bannockburn & Tamburlaine the Great. Published in S&T 197 May-June 1999

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

2
Anthony F. Buccini David Werden

Artists

2
Morgan Crusader Bible Beth Queman

Publishers

1
Decision Games (I)

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