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Invasion 1066: Stamford Bridge box art

Invasion 1066: Stamford Bridge

Players

1-2

Time

60-120

Age

10+

Weight

2.2

Rating

7.42

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

Invasion 1066: Stamford Bridge has a high replayability score due to its strong variability in gameboard, expansions available, strategic depth, scalability, and player interaction. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. There is ample room for players to improve their strategy over time, discovering new tactics and strategies. The game scales well with different numbers of players, maintaining its appeal and balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The final luck score for Invasion 1066: Stamford Bridge is 7. The game has a balanced mix of luck and strategy, with random elements having a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Invasion 1066: Stamford Bridge is the second game in the Invasion 1066 series designed by Norm Smith. Originally published as Orri's Storm by Saxon Games, we have enhanced this great design by developing the rule set even further and providing new artwork by industry veteran Charles Kibler. Just days after defeating an English army at Gate Fulford, Harald Hardrada, the Viking warrior king is caught by surprise at Stamford Bridge by a second English army. Map scale is 50 meters per hex and the units vary in size from 100 to 250 men. The game is quick-playing and bloody with easy to understand mechanics. Historical touches such as berserker rage, Orri's storm, viking shield wall, army morale by troop type, leader loss, and arrow supply; it is all here in a very easy to play package.

Media

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Editions

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Files

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Credits

Designers

1
Norman Smith

Artists

1
Charles Kibler

Publishers

1
Revolution Games (II)

Linked items

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