Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
It was at Wakefield that Richard, Duke of York, met his doom. Richard was head of the Yorkist faction, and had begun the rebellion against King Henry VI that is now known as the War of the Roses.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Line of Sight
Visibility between pieces determines valid targets, movement, or effects.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
It was at Wakefield that Richard, Duke of York, met his doom. Richard was head of the Yorkist faction, and had begun the rebellion against King Henry VI that is now known as the War of the Roses. It isn't clear why he rode out that day against an army with numerical superiority, but the end result was calamity for the Yorkist contingent. About half the army perished, including Richard and the Earl of Salisbury (father of Warwick the kingmaker). Can you break the Lancastrian army before its reinforcements arrive or will you share Richard's fate? The Battle of Wakefield is a new, fully self-contatined scenario in RBM Studio's C3i magazine #31, and is a part of GMT's Men of Iron series, specifically Blood & Roses (2014). —description from the publisher Game Scale: Game Turn: Abstract Hex: 75 yards / 68.5 meters Units: Groups of soldiers (approx 250 per unit) Game Inventory (C3i magazine version): One 11 x 17" full color mapsheet One dual-side printed countersheet (230 counters of multiple sizes - only 116 1/2" counters are for this game) One 12-page Battle of Wakefield rules booklet Three player aid sheets (1 single-side printed) Players will have to furnish One 10-sided die for game play Solitaire Playability: High Complexity Level: Low Players: 2 or more Playing Time: 1-4 hours