Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
"La Garde Avance!" (The Guard Advances!) is an original module for the Jours de Gloire series, set at battalion scale, inserted ine VaeVictis magazine #161. It covers the last attack of the French army during the Battle of Waterloo.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Chit-Pull System
Draw tokens to determine which units, factions, or events activate next.
Line of Sight
Visibility between pieces determines valid targets, movement, or effects.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Read the full game description
"La Garde Avance!" (The Guard Advances!) is an original module for the Jours de Gloire series, set at battalion scale, inserted ine VaeVictis magazine #161. It covers the last attack of the French army during the Battle of Waterloo. Napoleon’s last reserve, six battalions of the Middle Guard and five battalions of the Old Guard, set off in square formation to assault Wellington’s thin red line that was still holding its positions, while Blücher’s forces were becoming an ever greater threat on the French army’s right flank. The scale is 100 m per hexagon and one Strength Point corresponds to about 200 infantry, 150 cavalry or 2 guns. The historical scenario has 5 turns, each covering twenty minutes of real time. A game of La Garde Avance! should last around 1 hour. —description from the designer