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World At War: Eisenbach Gap box art
2007 Ranked #3,179

World At War: Eisenbach Gap

Cold War platoon wargame where thin NATO forces try to delay Soviet tanks pouring into West Germany. Reinforcements and nuclear tension loom over the fight, so every command must hold key ground long enough for help to arrive.

Wargames Modern Warfare Wargame Chit-Pull System Grid Movement

Players

2

Play time

Not listed

Age

12+

Complexity

2.58/5

Rating

7.46

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

It's the summer of 1985 and Soviet tanks stream into West Germany. Thinly spread NATO forces strive to delay the red hordes until reinforcements arrive, and the world watches anxiously, dreading the nuclear weapons held in each super power's arsenal.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

It's the summer of 1985 and Soviet tanks stream into West Germany. Thinly spread NATO forces strive to delay the red hordes until reinforcements arrive, and the world watches anxiously, dreading the nuclear weapons held in each super power's arsenal. Welcome to the dark world of Mark H. Walker's Award Winning World at War series. A platoon level simulation that stresses command, control, and war's unpredictable nature, World At War is an engaging, tactical action game. The rules cover self-propelled mortars, thin-skinned vehicles, support weapons, ranged combat, opportunity fire, ATGM depletion, assault and overrun combat. Better still, World at War is not just a game, but also a game system. Learn Eisenbach Gap, and you can play any of the follow-on modules. Reimplemented by Eisenbach Gap Deluxe which also includes Death of the 1st Panzer.

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
90 min
Age
12+
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

2
Jim Snyder Mark H. Walker

Artists

2
Olivier Revenu Marc von Martial

Publishers

1
Lock 'n Load Publishing, LLC.

Linked items

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