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Nations At War: Stalin's Triumph box art
2013 Ranked #11,571

Nations At War: Stalin's Triumph

Maneuver forces across tactical or historical battle maps.

Wargames Wargame World War II Chit-Pull System Hexagon Grid

Players

2

Play time

30-90 min

Age

12+

Complexity

3.75/5

Rating

7.86

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Nations war: Stalin’s Triumph takes fans of the Nations at War system (White Star Rising and Operation Cobra) to World War II’s Eastern Front!

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Nations war: Stalin’s Triumph takes fans of the Nations at War system (White Star Rising and Operation Cobra) to World War II’s Eastern Front! In a clash of the giants, the Soviet Red Army defends the Motherland against its German invaders from such fearsome formations as the 2nd SS and 11th Panzer Division. Centered on the area of Kursk in 1943, Stalin’s Triumph contains 16 scenarios depicting the fighting in and around the northern and southern flanks of the battle. Stalin’s Triumph includes three counter sheets full of the vehicles, men and weapons of the Soviet and German armies that fought in and around the area of Kursk in the summer of 1943. The game includes Soviet units such as the famed animal killer, the SU-152, and the workhorse of the Soviet Army, the T-34. For Germany, there’s a wide array of hardware such as Tigers and Mk IVs, but also unique vehicles such as the Flamepanzer and the dreaded Ferdinand. Included in the game are new rules for tank riders, commissars, fighter planes, goliaths and rockets. Battles depict actions around such famed areas as Prochorovka and Ponyri. There are 16 scenarios played out on six 11” x 17” geomorphic maps with 440 ¾” (.75”). Components: Full Color Rules Three sheets of Counters Six printed 11” x 17” geomorphic maps Full-color player aid cards Sixteen scenarios Six Sided Die

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1
Play time
30–90 min
Age
12+
Complexity
3.8/5
Credits and catalog connections

Credits

Designers

1
Sean Druelinger

Artists

1
Marc von Martial

Publishers

1
Lock 'n Load Publishing, LLC.

Linked items

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