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Nations At War: Stalin's Triumph box art

Nations At War: Stalin's Triumph

Players

2

Time

30-90

Age

12+

Weight

3.75

Rating

7.86

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation.

Replay value

The game offers a high level of variability, with different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The deep strategic possibilities and room for improvement over time make it engaging for experienced players. The game scales well with different numbers of players, maintaining its appeal and balance. While it may take some time to learn, the depth it offers justifies the effort. Overall, Nations at War: Stalin's Triumph has a strong replayability score of 7.99.

Luck profile

The final luck score for Nations at War: Stalin's Triumph is 7, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Nations war: Stalin’s Triumph takes fans of the Nations at War system (White Star Rising and Operation Cobra) to World War II’s Eastern Front! In a clash of the giants, the Soviet Red Army defends the Motherland against its German invaders from such fearsome formations as the 2nd SS and 11th Panzer Division. Centered on the area of Kursk in 1943, Stalin’s Triumph contains 16 scenarios depicting the fighting in and around the northern and southern flanks of the battle. Stalin’s Triumph includes three counter sheets full of the vehicles, men and weapons of the Soviet and German armies that fought in and around the area of Kursk in the summer of 1943. The game includes Soviet units such as the famed animal killer, the SU-152, and the workhorse of the Soviet Army, the T-34. For Germany, there’s a wide array of hardware such as Tigers and Mk IVs, but also unique vehicles such as the Flamepanzer and the dreaded Ferdinand. Included in the game are new rules for tank riders, commissars, fighter planes, goliaths and rockets. Battles depict actions around such famed areas as Prochorovka and Ponyri. There are 16 scenarios played out on six 11” x 17” geomorphic maps with 440 ¾” (.75”). Components: Full Color Rules Three sheets of Counters Six printed 11” x 17” geomorphic maps Full-color player aid cards Sixteen scenarios Six Sided Die

Editions

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Credits

Designers

1
Sean Druelinger

Artists

1
Marc von Martial

Publishers

1
Lock 'n Load Publishing, LLC.

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