Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Tactical Warfare 700-1300 A.D. It covers all the major military systems such as the Vikings, Crusaders, Muslim Cavalry, Byzantine Legions and Mongol Hordes.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Movement Points
Spend a movement allowance across spaces with different costs.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Line of Sight
Visibility between pieces determines valid targets, movement, or effects.
Read the full game description
Tactical Warfare 700-1300 A.D. It covers all the major military systems such as the Vikings, Crusaders, Muslim Cavalry, Byzantine Legions and Mongol Hordes. It has 14 scenarios that cover the major battles from the Battle of Tours in 732 to the Battle of Liegnitz in 1241. It has one general map that all 14 battles are fought on, in different locations on the map. There are 6 types of infantry units, 4 types of cavalry units and Viking fleets. Victory is gained by destroying enemy units and a special rule accounts for the "panic threshold" of the troops. There are two types of combat, melee and missile. It uses an odds based combat results table, a terrain effect chart and a combat unit capability chart.