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Grunt: Tactical Combat In Vietnam, 1965 box art
1971 Ranked #17,756

Grunt: Tactical Combat In Vietnam, 1965

A squad-level Vietnam wargame where commanders confront terrain-dependent defense, hidden guerrilla movement, ambushes, and booby traps. Scenario objectives and casualty pressures shape the tactical struggle across contested terrain.

Wargames Modern Warfare Vietnam War Grid Movement Hexagon Grid

Players

1-2

Play time

Not listed

Age

12+

Complexity

2.56/5

Rating

6.28

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Grunt, Company Commander in Viet-Nam, appears to be the first commercial squad level wargame. The rules cover areas such as U.S.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Grunt, Company Commander in Viet-Nam, appears to be the first commercial squad level wargame. The rules cover areas such as U.S. air strikes, Medevac evacuation by helicopter of U.S. casualties, 'body count' victory points, NLF ambushes and booby traps. It was first printed as a magazine game in Strategy & Tactics magazine #26. SPI said: "This game is unique in many ways. It uses a combat system in which the defensive value of a unit depends on the terrain the defender is in ... The game provides for true hidden movement for one player (the guerillas.) A wide selection of scenarios and Orders of Battle are provided." In 1975 SPI released John Young's design Search & Destroy, a heavily revised version of the Grunt game system. Search & Destroy successfully fleshed out the concepts introduced in Grunt, and benefitted from the increases in design and graphics that SPI saw from the early to mid seventies.

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
1–2
Play time
120 min
Age
12+
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

2
John Kramer (I) John Young

Artists

1
Redmond A. Simonsen

Publishers

1
SPI (Simulations Publications, Inc.)