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Dog Sector box art

Dog Sector

Players

1-2

Time

?-?

Age

13+

Weight

1.7

Rating

7.48

Fit

Teach 2.6

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Dog Sector has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. The game offers fresh experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game also scales well with different numbers of players, maintaining its appeal and balance. While it may not be the easiest game to learn, it offers enough depth to keep players engaged and interested.

Luck profile

Dog Sector has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game is a balanced mix of luck and strategy, with neither element dominating the outcome. Overall, Dog Sector offers a fair balance between luck and player agency.

Overview

"Dog Sector" is a beer-and-pretzels level, solitaire wargame that simulates the famous WW II Normandy amphibious landing in 1944. American forces from off-map transports assault the beach. Those units not swamped during the approach attempt to move up the beach toward the German-occupied bluffs, clearing obstacles as they advance. Some units (tanks, sharpshooters, bazookas) execute ranged fire at fortified German units. Naval Forward Observers guide ship-to-shore fire support. The Player’s assault force faces German defensive fire (solitaire, system-controlled) from machine guns and anti-tank emplacements, panzerfaust and rifle fire, as well as off-map German artillery. When the bluffs are reached, American units must clear the trenches by assault. The game tension is visceral as your brave Joes are pinned down or hit by the intense German fire. You’ll grit your teeth as a Combat Engineer team deploys Bangalore torpedoes to clear obstacles while under fire, and cheer when a German unit is taken out by a tank or by a ship’s guns directed by one of your forward observers. How many sections of German trench will your men be able to clear in the twelve, heart-pounding game turns? Will you be a private or a colonel at the end of the game? Good luck, soldier! —description from the publisher

Editions

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Credits

Designers

2
Barry Kendall Michael W. Kennedy

Artists

2
Jonathan Carnehl Mike Mirfin

Publishers

1
White Dog Games

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