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Dog Sector box art
2018 Ranked #14,397

Dog Sector

A solo World War II assault game has American troops clear beach obstacles, reach bluffs, and seize German trenches. Defensive fire and a twelve-turn limit make every advance a high-pressure decision.

Wargames Wargame World War II Grid Movement Hexagon Grid

Players

1-2

Play time

Not listed

Age

13+

Complexity

1.7/5

Rating

7.48

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.6/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

"Dog Sector" is a beer-and-pretzels level, solitaire wargame that simulates the famous WW II Normandy amphibious landing in 1944. American forces from off-map transports assault the beach.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

"Dog Sector" is a beer-and-pretzels level, solitaire wargame that simulates the famous WW II Normandy amphibious landing in 1944. American forces from off-map transports assault the beach. Those units not swamped during the approach attempt to move up the beach toward the German-occupied bluffs, clearing obstacles as they advance. Some units (tanks, sharpshooters, bazookas) execute ranged fire at fortified German units. Naval Forward Observers guide ship-to-shore fire support. The Player’s assault force faces German defensive fire (solitaire, system-controlled) from machine guns and anti-tank emplacements, panzerfaust and rifle fire, as well as off-map German artillery. When the bluffs are reached, American units must clear the trenches by assault. The game tension is visceral as your brave Joes are pinned down or hit by the intense German fire. You’ll grit your teeth as a Combat Engineer team deploys Bangalore torpedoes to clear obstacles while under fire, and cheer when a German unit is taken out by a tank or by a ship’s guns directed by one of your forward observers. How many sections of German trench will your men be able to clear in the twelve, heart-pounding game turns? Will you be a private or a colonel at the end of the game? Good luck, soldier! —description from the publisher

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
2
Play time
90 min
Age
13+
Complexity
1.7/5
Credits and catalog connections

Credits

Designers

2
Barry Kendall Michael W. Kennedy

Artists

2
Jonathan Carnehl Mike Mirfin

Publishers

1
White Dog Games

Linked items

No published linked games yet.