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Scream, Aim, Fire! box art
2021 Ranked #15,330

Scream, Aim, Fire!

This solo tactical wargame has American forces push inland, seize objectives, and preserve morale after D-Day. Limited action types, shortages, reinforcements, and scenario deadlines make cautious progress difficult.

Wargames Wargame World War II Campaign / Battle Card Driven Grid Movement

Players

1-2

Play time

Not listed

Age

?+

Complexity

2.2/5

Rating

7.50

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

"Scream, Aim, Fire!" is a World War II solitaire tactical wargame of squad-level combat in the immediate aftermath of D-Day.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

"Scream, Aim, Fire!" is a World War II solitaire tactical wargame of squad-level combat in the immediate aftermath of D-Day. The player takes the part of American infantry and armor pushing inland to take objectives, using a dice-roll action system that gives you a guaranteed number of actions each round, but not always of the exact type you need. A card-driven action system manages the German defenders, including veteran units, machine-gun nests, and even tanks. Victory is based on objectives and American Morale score, and game complications include lack of supplies and surprise German reinforcements, so even on the edge of victory, it pays to be cautious. But with a time limit on every scenario, not too cautious. With five scenarios of increasing difficulty and complexity, Scream, Aim, Fire! is a challenge you will have to rise to and a challenger that is always ready for you. Each Game Includes: 2 x 17" x 22" Game Maps 140x 1” Counters Full Color Rules 1x Player Aid Sheet 36 x Players Cards 5 Scenarios - from Tiny Battles Publishing website

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (4)

Play and group

Players
1–2
Best with
2
Play time
60 min
Complexity
2.2/5
Credits and catalog connections

Credits

Designers

1
Jay Kirkpatrick

Artists

1
Ilya Kudriashov

Publishers

1
Tiny Battle Publishing

Linked items

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