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Victory In Normandy box art

Victory In Normandy

Players

1-2

Time

?-?

Age

14+

Weight

2.31

Rating

7.17

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

The game Victory in Normandy has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, there is less emphasis on cooperation in the game. Overall, the game has a good interaction score.

Replay value

Victory in Normandy offers a high level of variability with its gameboard and expansions. The strategic depth and player interaction are also strong, while the game scales well with different player counts. Although it may take some time to learn, the overall replayability score is quite good.

Luck profile

The final luck score for Victory in Normandy is 7, indicating a moderate influence of luck on the game outcome. While random elements like dice rolls and card draws have a notable impact on the game, players have substantial ability to mitigate this randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

"Victory in Normandy", is a two-player wargame simulation covering the fighting in France from 7 June (D-Day+1) to 25 August 1944 (D-Day+80, the fall of Paris), using daily turns. The 17x22" map shows the area from Brest to Paris, and from Cherbourg to the Loire River. The main units of maneuver are divisions, along with corps artillery and support units. Most of the 128 units in the counter mix are two-sided for step reduction. The basic rules require only 7 pages and provide a good introduction to the hobby for newcomers. The game can be played in an evening. It is tense, fun for old hands and new comers alike, historically accurate, and easy to play. The action ranges from hammer-and-tongs slugfests to sweeping breakouts and pincers. Wargame covering the fighting in France from 7 June 1944 to 25 August 1944 (the liberation of Paris). Reprinted in Command Magazine Japan #5. Game Scale: Game Turn: 1 day Hex: 9.4 miles / 15 kilometers Units: Divisions Game Inventory: One 17" x 22" full color map One dual-side printed countersheet (128 5/8" counters) One 12-page rulebook (not included - One 10-sided die) Solitaire Playability: Medium Complexity Level: Medium Players: 2 or more Playing Time: 12+

Editions

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Credits

Designers

1
Ben Knight

Publishers

2
Kokusai-Tsushin Co., Ltd. (?????) XTR Corp

Linked items

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