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The Bulge box art

The Bulge

Players

2

Time

?-?

Age

16+

Weight

2.18

Rating

7.15

Fit

Teach 2.3

Teaching signal

Replay 4.2

High replayability

Interaction 3.6

Highly interactive

Scaling 4.3

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The Bulge has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies. However, there is a lower emphasis on cooperation in the game.

Replay value

The Bulge offers a high level of variability, strategic depth, and scalability, making it a highly replayable game. The presence of expansions further enhances the replay value. While it may take some time to learn, the depth it offers justifies the investment.

Luck profile

The Bulge has a moderate level of luck influence. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The Bulge is a re-design/re-development of 1979 SPI's The Big Red One: The Game of the First Infantry Division at the Battle of the Bulge (re-released as The Big Red One in 1980 by SPI. In addition to updating the rules, this version introduces new victory conditions, a shorter play time, and updated art on the 34"x22" map and 176 5/8" counters. The original counter set has been expanded and now offers players the choice of using either "classic" NATO symbology or a more modern iconic style. Originally published in World at War magazine, issue #3 (Nov-Dec 2009)

Editions

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Credits

Designers

2
Ty Bomba Jim Dunnigan

Artists

2
Stephen Olin Dows Joe Youst

Publishers

1
Decision Games (I)

Linked items

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