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London's Burning box art
1995 Ranked #4,769

London's Burning

A Battle of Britain wargame where RAF pilots intercept raids to protect vital targets and secure air supremacy. Raid planning and cooperative options add pressure, while each day’s outcome threatens to leave England increasingly exposed.

Wargames Aviation / Flight Wargame Events Grid Movement

Players

1-2

Play time

120-480 min

Age

12+

Complexity

2.54/5

Rating

6.92

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Eagle Day - August 13, 1940: Germany's undefeated Luftwaffe opens its main air offensive against its one remaining enemy, Great Britain. You are one of Churchill's "few" who must take on Hitler's Luftwaffe and win the battle for air supremacy by September 15.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Eagle Day - August 13, 1940: Germany's undefeated Luftwaffe opens its main air offensive against its one remaining enemy, Great Britain. You are one of Churchill's "few" who must take on Hitler's Luftwaffe and win the battle for air supremacy by September 15. As a solitaire game, London's Burning places you in command of a pair of Royal Air Force fighters in southeast England. The game's unique point of view blends tactical and operational elements to recreate a true microcosm of the Battle of Britain. Do well, and England will survive; do poorly and your vital airfields, radar stations, shipping, oil depots and London itself are set afire by the Luftwaffe bombers. As a two-player game, London's Burning allows the German player to plan each day's raids. Or, in the toughest version, you and a wingmate must cooperate to defeat the Luftwaffe (run by the game system) while earning the highest score for yourself. Scenarios of 6, 25 or 34 days. 2 to 8 hours.

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Editions

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Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
2
Play time
120–480 min
Age
12+
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

1
Ben Knight

Artists

4
Rick Gondeck Charles Kibler Kurt Miller Mark Simonitch

Publishers

1
The Avalon Hill Game Co

Linked items

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