Table feel
Moderate level of direct and strategic confrontation, high frequency of interaction, and low emphasis on cooperation.
Players
2
Time
?-?
Age
12+
Weight
2.33
Rating
7.18
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation, high frequency of interaction, and low emphasis on cooperation.
en pointe toujours! has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience with each playthrough.
En Pointe Toujours! has a moderate level of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is influenced by a balanced mix of luck and strategy.
A tactical wargame portraying French forces in Indochina, 1946-1954. Units are squads, Heavy Weapon Teams, and individual Leaders, vehicles & guns. During play, players alternate activating formations under their respective leaders, with each activated unit able to take a single action - commonly move, fire or move 1/2 distance plus fire at reduced effect. A variety of other actions common to tactical scale games are possible - break down/assemble Heavy Weapons, entrench, etc. Infantry Combat is resolved on a CRT, with units being 'Stopped', 'Neutralised' (demoralised), Eliminated or losing a step. Anti-armour combat is resolved by a smaller CRT, using the difference between attack & defence factors such as penetration, armour, terrain, movement, range, etc. Morale is measured per formation, with reduced efficiency (-1 to all actions, and must roll to activate at all) or even Rout possible after a certain number of losses.
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