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Mystery Rummy: Jekyll & Hyde
6.63Collect matching sets while timing when to score or trade them.
Imperial Miners
7.39Develop a civilization through growth, conflict, and long-term scoring.
Archon: Glory & Machination
6.91Place workers to claim actions and turn resources into plans.
Space Hulk (second Edition)
7.48Move pieces across a map while planning position and timing.
Duel Of Ages Set 1: Worldspanner
6.53Move pieces across a map while planning position and timing.
Cleopatra And The Society Of Architects: Deluxe Edition
7.44Place tiles carefully to build spatial scoring patterns.
Deadwood 1876
6.61Use clues and contradictions to deduce hidden information.
Goldland
6.64Move goods between locations while optimizing routes and timing.
Aliens
7.30Coordinate shared actions while clues or threats pressure the group.
Ninja Camp
6.67Manage cards in hand to time plays, combos, and scoring windows.
Dungeon Command: Tyranny Of Goblins
7.40Play event cards to drive map pressure and long-term timing.
Inbetween
6.62Commit presence to key areas and fight for influence where it matters.
Pocket Mars
6.44Commit presence to key areas and fight for influence where it matters.
Hokkaido
6.89Cover spaces on a grid to build a spatial scoring plan.
Senji
6.53Bluff, read opponents, and time reveals around hidden information.
Risk: Star Wars – Original Trilogy Edition
6.83Commit presence to key areas and fight for influence where it matters.
Urbion
6.86Coordinate with teammates to solve the game's shared challenge.
Roll For Adventure
6.74Coordinate with teammates to solve the game's shared challenge.
Multiuniversum
6.53Move goods between locations while optimizing routes and timing.
Industria
6.43Compete for contested options while managing cost and timing.
Carnival Zombie
7.04Coordinate shared actions while clues or threats pressure the group.
L.a.m.a. Party Edition
6.97Manage cards in hand to time plays, combos, and scoring windows.
Zombicide: Dark Side
8.00Coordinate with teammates to solve the game's shared challenge.
Man O' War
7.17Roll dice and choose how to use the results for tactical outcomes.