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Mystery Rummy: Jekyll & Hyde box art
2001 Ranked #3,212

Mystery Rummy: Jekyll & Hyde

Rummy-style card game where suits can belong to Jekyll, Hyde, or both depending on a shifting identity card. That dual nature changes what combinations are useful, so every meld must adapt to which side of the personality is showing.

Family Games Card Game Murder/Mystery Set Collection Hand Management

Players

2

Play time

Not listed

Age

10+

Complexity

1.53/5

Rating

6.63

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

It's still rummy at heart, with multiple suits of 5 cards each, with the twist being that the suits are designated J for Jekyll, H for Hyde, or J/H for suits that count as both Jekyll and Hyde.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

It's still rummy at heart, with multiple suits of 5 cards each, with the twist being that the suits are designated J for Jekyll, H for Hyde, or J/H for suits that count as both Jekyll and Hyde. The unique mechanism in this version of MR is that there is a two sided card (the 'identity card') on the table next to the draw deck, which has Jekyll on one side, and Hyde on the other. At the start of the game, Dr. Jekyll is showing, but this can change if a "potion" card is played (one of the three gavel cards, cards you can only play one of on your turn). You then flip the identity card over, and draw 2 cards from the draw deck. This is important, because you can only play melds whose suit matches the identity that is currently showing. The identity card is important in scoring as well, because any melds that match the identity card when scoring count double, and during scoring if all your meld suits match the current identity card, you shut the other player out! This makes for a tense endgame, especially if you're trying to go for a shutout, because there is a card 'transformation that can change the value of your or an opponents meld from one suit to another. Add in one more gavel card type ('work in lab') which lets you draw three cards from the draw deck and keep one, or the top of the discard pile, but only if the card you take matches the identity currently showing. The round ends when one player goes out, and scoring then occurs. Cards in your hand count as negative points. This is #3 in the Mystery Rummy series.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
45 min
Age
10+
Complexity
1.5/5
Credits and catalog connections

Credits

Designers

1
Mike Fitzgerald

Artists

3
Jody Boginski-Barbessi Christine Conrad Virginijus Poshkus

Publishers

3
Eagle-Gryphon Games Pegasus Spiele U.S. Games Systems, Inc.

Linked items

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