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Roll For Adventure box art
Rich game profile

Roll For Adventure

The old kingdom is in danger. Enemy armies are attacking from all directions thanks to the Dark Lord, who seeks to bring eternal darkness across the land. The only chance the players have in Roll for Adventure is to band forces to collect the fabled power stones to complete the m...

Players

2-4

Time

?-?

Age

10+

Weight

2.07

Rating

6.74

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to each other's actions and make strategic decisions, but cooperation is not a major focus.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.2

Low interaction

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to each other's actions and make strategic decisions, but cooperation is not a major focus.

Replay value

Roll for Adventure has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and allows players to improve their strategies over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, it offers a good balance between easiness and depth. Overall, Roll for Adventure has a strong replayability score of 7.9.

Luck profile

Roll for Adventure has a moderate influence of luck. The game outcome is not predominantly determined by random elements, but they still have a notable impact. Players have some ability to mitigate randomness through strategic decisions, but luck still plays a significant role. Overall, the game has a balanced mix of luck and strategy.

Overview

What ABG knows about this game

The old kingdom is in danger. Enemy armies are attacking from all directions thanks to the Dark Lord, who seeks to bring eternal darkness across the land. The only chance the players have in Roll for Adventure is to band forces to collect the fabled power stones to complete the magical amulet. If they succeed, they'll save the empire and win the game. However, should even one area fall under the control of the Dark Lord, the players lose the game immediately.

Media

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

2
Matthew Dunstan Brett J. Gilbert

Artists

1
Franz Vohwinkel

Publishers

1
KOSMOS

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