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Space Hulk (second Edition) box art
Rich game profile

Space Hulk (second Edition)

Space Hulk is a game of tactical combat between Imperial Space Marines and alien creatures known as Genestealers. The combat takes place on derelict, alien infested space vessels know as space hulks. Combat is action point driven and resolved through the use of dice. The marines...

Players

2

Time

?-?

Age

10+

Weight

2.69

Rating

7.48

Should this hit the table?

Quick read before the metadata.

Space Hulk (Second Edition) has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, the game does not emphasize cooperation as much.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Space Hulk (Second Edition) has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, the game does not emphasize cooperation as much.

Replay value

Space Hulk (Second Edition) has a high replayability score due to its variability in gameboard setup, strategic depth, and scalability. The presence of expansions adds to the overall replay value. While the game may not be the easiest to learn, it offers a rewarding experience for players who invest time in mastering its tactics and strategies.

Luck profile

Space Hulk (Second Edition) has a moderate influence of luck. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Space Hulk is a game of tactical combat between Imperial Space Marines and alien creatures known as Genestealers. The combat takes place on derelict, alien infested space vessels know as space hulks. Combat is action point driven and resolved through the use of dice. The marines have a finite number of figures to use in combat against endless hoards of Genestealers. The object is to accomplish given missions within their parameters or die trying. There were significant differences between the 1st edition and this one. The first being that this version or revision was by Dean Bass and Chris Colston and based on the original game by Richard Halliwell and Paul Murphy. The most significant difference in this version was the removal of the sand timer and thus the requirement for the marines to accomplish their turn in a limited real-time period. Also the rules of the 2nd edition did not allow the player of the Space Marines to perform actions by using command points in the turn of the Genestealer player. Another change was the addition of combat specific dice to resolve weapons fire and a special die to resolve gun jams. A few other minor changes were made to the rules and board graphics as well. This version contains the initial six missions found in the first edition and adds an additional 12 missions which were different than those in the 1st edition of the Deathwing and Genestealer expansions. Digitally redeveloped into Alien Assault

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

4
Dean Bass Andy Chambers Chris Colston Richard Halliwell

Artists

5
Wayne England David Gallagher Mark Gibbons Geoff Taylor Richard Wright

Publishers

1
Games Workshop Ltd.

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