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Space Hulk (second Edition) box art
1996 Ranked #3,216

Space Hulk (second Edition)

Tactical sci-fi combat game where Space Marines fight endless Genestealers inside derelict alien-infested vessels. Marines have limited actions and figures, so every move must hold narrow corridors before the swarming enemy overwhelms them.

Thematic Games Fighting Miniatures Action Points Grid Movement

Players

2

Play time

Not listed

Age

10+

Complexity

2.69/5

Rating

7.48

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Space Hulk is a game of tactical combat between Imperial Space Marines and alien creatures known as Genestealers. The combat takes place on derelict, alien infested space vessels know as space hulks.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Space Hulk is a game of tactical combat between Imperial Space Marines and alien creatures known as Genestealers. The combat takes place on derelict, alien infested space vessels know as space hulks. Combat is action point driven and resolved through the use of dice. The marines have a finite number of figures to use in combat against endless hoards of Genestealers. The object is to accomplish given missions within their parameters or die trying. There were significant differences between the 1st edition and this one. The first being that this version or revision was by Dean Bass and Chris Colston and based on the original game by Richard Halliwell and Paul Murphy. The most significant difference in this version was the removal of the sand timer and thus the requirement for the marines to accomplish their turn in a limited real-time period. Also the rules of the 2nd edition did not allow the player of the Space Marines to perform actions by using command points in the turn of the Genestealer player. Another change was the addition of combat specific dice to resolve weapons fire and a special die to resolve gun jams. A few other minor changes were made to the rules and board graphics as well. This version contains the initial six missions found in the first edition and adds an additional 12 missions which were different than those in the 1st edition of the Deathwing and Genestealer expansions. Digitally redeveloped into Alien Assault

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
90 min
Age
10+
Complexity
2.7/5
Credits and catalog connections

Credits

Designers

4
Dean Bass Andy Chambers Chris Colston Richard Halliwell

Artists

5
Wayne England David Gallagher Mark Gibbons Geoff Taylor Richard Wright

Publishers

1
Games Workshop Ltd.