Table feel
Moderate level of interaction with a good balance between direct confrontation and strategic depth. Players need to pay attention to others' actions frequently, but there is limited emphasis on cooperation.
Players
1-2
Time
?-?
Age
13+
Weight
1.85
Rating
6.86
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a good balance between direct confrontation and strategic depth. Players need to pay attention to others' actions frequently, but there is limited emphasis on cooperation.
Urbion has a high replayability score due to its variability in gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. There is ample room for players to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, it offers a rewarding and engaging experience.
Urbion has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
For eons, Incubi (bad, negative dreams) and Sognae (happy, positive dreams) have dwelled in Equilibrion, opposed but complementary. As the king of this City, you must establish and maintain the delicate balance between those dreams: place them in the various districts, harness their power, and beware of the Chaos – fearsome entities that thrive on discord and hatred. Urbion is a solo/cooperative card game: You (and your partner) must work (together) against the game and claim all the cards from the City deck before the Dream deck runs out! Victory is achieved by balancing the twelve City cards: when the sum of all Dream cards played next to a City card is equal to zero, you may claim it. In order to prevail, you must play your Dream cards skillfully or discard them at the right moment to trigger helpful effects. And you will have to dodge the penalties of the Chaos cards... Two expansions are included with the basic game: "Arch-Squares and Metas" introduces more City cards, and a new type of Dream: the double-sided (positive and negative) Metas. "The Books of Powers" gives more effects from which to choose when discarding a Dream card at the cost of starting the game with fewer Dream cards.
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