Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
The princess is sleeping. You, the royal servant, must prepare the perfect breakfast for her before she wakes up, which is difficult, because everything is a bomb.
Core mechanisms
Key systems that shape the decisions players make.
Deck / Bag Building
Add new pieces during play to improve the cards, tokens, or dice drawn later.
Cooperative Game
Players coordinate their actions toward a shared objective and win or lose together.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Move Through Deck
Progress through an ordered deck that represents position, time, or distance.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Read the full game description
The princess is sleeping. You, the royal servant, must prepare the perfect breakfast for her before she wakes up, which is difficult, because everything is a bomb. You must consult the prophets about what kind of breakfast she wants (before they explode) – you must prepare the desired dish (before it explodes) – and serve it to the princess the moment she opens her eyes (and explodes...everything explodes, this is inevitable). All is Bomb is a quick and puzzly solo/cooperative 18-card game for one or two players. Your goal is to manipulate the deck, so the princess ultimately eats the desired dish – but before you discard too many or too important cards. Aside from the initial setup, there are no random or hidden elements to the game. Each turn, you play one of your "equipped cards". The played card's number says which card from the deck you "equip" next; you then perform the played card's action and recycle the card back into the deck. When the cards are played, they progress from the passive state to ignited state and are ultimately discarded, so the whole deck is constantly on the brink of exploding. You win by fulfilling 3 win conditions: you must play Prophet cards to find out what is the "desired dish" - you must prepare this dish by igniting it - and ultimately, you must play the Princess to "equip" the "desired dish"! The game also comes with 6 modular expansions, a variant and a campaign.