Table feel
Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.
The princess is sleeping. You, the royal servant, must prepare the perfect breakfast for her before she wakes up, which is difficult, because everything is a bomb. You must consult the prophets about what kind of breakfast she wants (before they explode) – you must prepare the de...
Players
1-2
Time
5-15
Age
13+
Weight
1.5
Rating
7.81
Should this hit the table?
Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.
All is Bomb has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers enough depth to keep players engaged and interested.
The final luck score for All is Bomb is 5.33, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
The princess is sleeping. You, the royal servant, must prepare the perfect breakfast for her before she wakes up, which is difficult, because everything is a bomb. You must consult the prophets about what kind of breakfast she wants (before they explode) – you must prepare the desired dish (before it explodes) – and serve it to the princess the moment she opens her eyes (and explodes...everything explodes, this is inevitable). All is Bomb is a quick and puzzly solo/cooperative 18-card game for one or two players. Your goal is to manipulate the deck, so the princess ultimately eats the desired dish – but before you discard too many or too important cards. Aside from the initial setup, there are no random or hidden elements to the game. Each turn, you play one of your "equipped cards". The played card's number says which card from the deck you "equip" next; you then perform the played card's action and recycle the card back into the deck. When the cards are played, they progress from the passive state to ignited state and are ultimately discarded, so the whole deck is constantly on the brink of exploding. You win by fulfilling 3 win conditions: you must play Prophet cards to find out what is the "desired dish" - you must prepare this dish by igniting it - and ultimately, you must play the Princess to "equip" the "desired dish"! The game also comes with 6 modular expansions, a variant and a campaign.
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