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All Is Bomb box art
2021 Ranked #10,701

All Is Bomb

A solo or cooperative puzzle has servants manipulate an explosive deck to prepare a princess desired breakfast. Cards cycle from safe to ignited to discarded, so players must reveal, prepare, and serve the dish before vital options vanish.

Card Game Fantasy Deck, Bag, and Pool Building Move Through Deck

Players

1-2

Play time

5-15 min

Age

13+

Complexity

1.5/5

Rating

7.81

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The princess is sleeping. You, the royal servant, must prepare the perfect breakfast for her before she wakes up, which is difficult, because everything is a bomb.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The princess is sleeping. You, the royal servant, must prepare the perfect breakfast for her before she wakes up, which is difficult, because everything is a bomb. You must consult the prophets about what kind of breakfast she wants (before they explode) – you must prepare the desired dish (before it explodes) – and serve it to the princess the moment she opens her eyes (and explodes...everything explodes, this is inevitable). All is Bomb is a quick and puzzly solo/cooperative 18-card game for one or two players. Your goal is to manipulate the deck, so the princess ultimately eats the desired dish – but before you discard too many or too important cards. Aside from the initial setup, there are no random or hidden elements to the game. Each turn, you play one of your "equipped cards". The played card's number says which card from the deck you "equip" next; you then perform the played card's action and recycle the card back into the deck. When the cards are played, they progress from the passive state to ignited state and are ultimately discarded, so the whole deck is constantly on the brink of exploding. You win by fulfilling 3 win conditions: you must play Prophet cards to find out what is the "desired dish" - you must prepare this dish by igniting it - and ultimately, you must play the Princess to "equip" the "desired dish"! The game also comes with 6 modular expansions, a variant and a campaign.

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
2
Play time
5–15 min
Age
13+
Complexity
1.5/5
Credits and catalog connections

Credits

Designers

1
Blaž Gracar

Artists

1
Blaž Gracar

Publishers

1
Letibus Design

Linked items

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