Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
You are the Teller, a local practitioner of spiritual arts and keeper of “The Collection”, a set of Tarot-like cards compiled from various old sources.
Core mechanisms
Key systems that shape the decisions players make.
Set Collection
Gather related items that become more valuable when scored together.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Move Through Deck
Progress through an ordered deck that represents position, time, or distance.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Read the full game description
You are the Teller, a local practitioner of spiritual arts and keeper of “The Collection”, a set of Tarot-like cards compiled from various old sources. For generations, the knowledge of the Collection has been passed down to Tellers to be used to tell fortunes, give blessings, cast spells, and most importantly to fight the dark evils that inhabit the haunted brambles. This morning, two local children have gotten trapped by the dark evils in the brambles. Parishfolk are counting on you as the Teller to use the Collection to fight the dark evils and free the children from the wicked brambles. The Brambles is a solo card game where your goal is to save the children caught by the dark evils of the haunted brambles. To release the children, you must play different card combinations powerful enough to defeat the 20 Bramble Evils, thereby releasing the children. If you fail to defeat the evils before the Collection runs out, the children are lost to the Brambles forever.