allboardgames.com
Blorg In The Midwest box art
2018 Ranked #8,131

Blorg In The Midwest

A solo story deck-builder has a stranded alien gather items to repair a saucer or signal rescue. Avoiding witnesses is vital, because being reported triggers a chain of events ending in capture.

Card Game Humor Deck, Bag, and Pool Building Simulation

Players

1-2

Play time

10-20 min

Age

10+

Complexity

1.67/5

Rating

6.71

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.7/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In South Dakota no one can hear you scream... You are Blorg, a campy cartoon alien who took the family saucer for a joyride and crashed it into a small piece of the rural midwestern USA.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In South Dakota no one can hear you scream... You are Blorg, a campy cartoon alien who took the family saucer for a joyride and crashed it into a small piece of the rural midwestern USA. Now you must find your way home across the empty vastness of space so that your MomDad can ground you for the rest of your mortal existence. Maybe you could fix the saucer, or flag down a passing spacecraft, but in the meantime you'd better make sure you don't meet any pesky Earthlings... Blorg in the Midwest is a solitaire deck-builder story game in just 9 cards. Your hand contains a single location card that determines where you are, plus a card for each item you are carrying (such as your trusty memory eraser zappo gun). Each turn you may move to another location by swapping your location card for another, or obtain a new item card from those available by combining the required icons from cards in your hand. In the second part of your turn a scrolling time line determines a range of events that you must avoid or mitigate, such as meeting the farmer or his wife. If you can obtain the right items you can repair your saucer, or signal a passing spacecraft. But if you are seen and reported then this sets in train a series of events leading eventually to your capture and vivisection by the FBI. So tread softly, choose your actions wisely, and above all don't get caught. Released in the May 2018 Board Game of the Month Club $10+ package.

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
2
Play time
10–20 min
Age
10+
Complexity
1.7/5
Credits and catalog connections

Credits

Designers

1
John Kean

Artists

1
John Kean

Publishers

2
(Web published) Button Shy

Linked items

No published linked games yet.