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Card Capture box art

Card Capture

Players

1-2

Time

15-30

Age

8+

Weight

1.4

Rating

7.32

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

The game offers a high level of variability with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing the replay value. There is deep strategic depth and room for players to improve their tactics and strategies. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, providing a good balance between accessibility and depth. Overall, Card Capture has a strong replayability score of 7.8 out of 10.

Luck profile

The final luck score for Card Capture is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Card Capture is a relatively simple introduction to the Deck Building genre using a standard deck of 54 playing cards. Players start with the smallest cards in the deck and slowly use them to purchase higher-valued cards, while at the same time strategically thinning their draw decks and avoiding the capture of their own valuable cards. Card Capture is the winner of the Best card game using a traditional deck of playing cards in the 2018 Solitaire Print and Play Game Design Contest.

Editions

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Credits

Designers

1
Lucas Gentry

Publishers

1
(Web published)

Linked items

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