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The Perfect Moment box art
2019 Ranked #21,170

The Perfect Moment

A time-rewriting card game has players activate shared effects, exploit paradoxes, and score cards that fit their own revision. Using a card can empower an opponent, and the first to the target score wins.

Card Game Print & Play Set Collection Solo / Solitaire Game

Players

1-2

Play time

15-30 min

Age

8+

Complexity

1.86/5

Rating

5.66

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

If only... Everyone has something about their past they desperately wish they could change: a terrible loss, that missed opportunity, the greatest of mistakes.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

If only... Everyone has something about their past they desperately wish they could change: a terrible loss, that missed opportunity, the greatest of mistakes. If only you had known that that one tiny detail would make all the difference. If only you could do it again, everything would be different now. But if you WERE given the chance to rewrite history, would be brave enough to take it? Could you face the unknown and its unforeseen consequences? Could you fight fate to create the perfect moment? In The Perfect Moment, players race to rewrite history in their favor using a deck of only 18 cards. Players use equipment, exploit paradoxes in the time-space continuum, and author their own revision of the past. Featuring a clever multi-sided card system, every card is used by both players based on what they can see. Equipping that card for yourself may just give your opponent the ability they were looking for. Every turn, players activate up to two revealed cards, which each have special effects. After the effects are resolved, the player can optionally score a card to earn up to 3 points depending on how closely they match it. The first player to 16 points wins. It takes careful planning and a bit of luck to avoid failing like you have so many times before. This time will be different. This time... Includes the first 3 sets of the series, and the solo mode rule set: 1994: A Relationship Gone Wrong 1981: A Bank Robbery Gone Wrong 2005: A Big Event Gone Wrong The Perfect Moment: Echoes (1st version)

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
2
Play time
15–30 min
Age
8+
Complexity
1.9/5
Credits and catalog connections

Credits

Designers

1
Michael Brown (II)

Artists

1
Jonathan Fisher

Publishers

1
Button Shy

Linked items

No published linked games yet.