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Spaceshipped box art

Spaceshipped

Players

1-2

Time

10-30

Age

8+

Weight

1.8

Rating

7.05

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation. Frequent attention to other players' actions required. Limited emphasis on cooperation.

Replay value

Spaceshipped has a high variability gameboard and expansions available, allowing for different experiences each time it is played. The game offers deep strategic possibilities and adapts well to different player counts. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Spaceshipped has a strong replayability score of 7.9.

Luck profile

Spaceshipped has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role in the game. Overall, the game has a balanced mix of luck and strategy.

Overview

You are an interplanetary trader, flying a second-hand ship, trying to make some cash. A wealthy merchant offered you a lucrative deal. Prove yourself by getting some rare crystals and she'll put you in charge of her trading fleet — one of the biggest in the quadrant. You'll need to get them before your enemy gets them first. What are you waiting for? Get shipping! SpaceShipped — A solo space trading game of buying and selling resources, upgrading your ship, crew, and equipment, dealing with pirates, and making deals. A card game with over 30 random events, 4 types of ship, 4 sets of crew members, and 8 different pieces of equipment to install, all using only 18 cards packed neatly in a little wallet. Your goal: Make enough money through your buying and selling of resources to be able to afford two very expensive exotic stones (three, if you're really daring). At the same time you're trying to do it, pirates are working hard to collect them as well. If they get to them first, or if your ship takes enough damage, you lose. As if the pressure from the pirates wasn't enough, on each turn, you'll pilot your ship to different planets, experiencing random encounters, solar winds, and violent attacks. Spend too much time repairing your ship and the pirates will steal the crystals first, but don't repair your ship enough and it will likely be destroyed by these attacks. Hire the right crew, buy the right ship, fit your ship with the right equipment, and you just might make it out of the galaxy alive. —description from the designer Released in the July 2019 Board Game of the Month Club $20+ package.

Editions

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Credits

Designers

1
Lucas Gentry

Artists

3
Sara Beauvais Marty Cobb Daniel Ido

Publishers

3
Button Shy Matagot Salt & Pepper Games