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Iron Helm box art
2019 Ranked #2,642

Iron Helm

Solo dungeon-crawling game where a retiring hero explores for one final score, facing foes and seeking treasure. Each draw offers a revealed danger or an unknown alternative, so every choice must weigh a known risk against a potentially worse surprise.

Strategy Games Adventure Card Game Push Your Luck Solo / Solitaire Game

Players

1-2

Play time

30-45 min

Age

12+

Complexity

2/5

Rating

8.09

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Iron Helm is a solo-play dungeon crawler in which you play as a hero in search of one last major score before finally hanging up the sword and retiring.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Iron Helm is a solo-play dungeon crawler in which you play as a hero in search of one last major score before finally hanging up the sword and retiring. Iron Helm uses a draw two, pick one mechanic, that has the player draw two cards from the dungeon deck, reveal one, and then decide to either resolve the revealed card, or take their chances with the unknown. Players will start the game with some coin that they can spend to equip themselves for the adventure. Once inside the dungeon they will encounter nasty foes, discover treasures, unlock plot cards, and ultimately face a dungeon boss. Along the way you will learn new skills and upgrade your character with new items. You will have to manage your health and energy levels, while trying to avoid hazards like getting poisoned or lost in the labyrinth. The core mechanics in Iron Helm are based on the core mechanics of our other solo-play game Desolate, but with many new advanced layers. Each adventure should feel unique with multiple characters, items, foes, and loot to encounter and the player will have to make tough choices with each new dungeon card drawn. In order to win, you must unlock the dungeon boss, by resolving a certain number of plot cards, and then vanquish the boss. You will then score points based on a multitude of accomplishments to determine how well your retirement will be. -description from designer

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
2
Play time
30–45 min
Age
12+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Jason Glover

Artists

2
Jason Glover Daniel F. Walthall

Publishers

1
Grey Gnome Games