ABG All Board Games
Four Against Darkness box art

Four Against Darkness

Players

1-2

Time

45-75

Age

?+

Weight

2.08

Rating

7.52

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.

Replay value

Four Against Darkness offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The availability of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities, allowing players to improve their strategy over time. While the player interaction score is average, the game scales well with different numbers of players without compromising its appeal or balance. The easiness to learn score is moderate, making it accessible to a wide range of players. Overall, Four Against Darkness has a strong replayability score of 7.85, making it a game that can be enjoyed multiple times.

Luck profile

Four Against Darkness has a moderate influence of luck. Random elements like dice rolls and card draws play a significant role in determining the game outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with luck playing a slightly larger role than player decisions.

Overview

Four Against Darkness is a solitaire dungeon-delving game. No miniatures are needed. All you need is the book, a pencil, two six sided dice, and grid paper. You choose four character types from the classic classes (warrior, wizard, rogue, halfling, dwarf, barbarian, cleric, elf), equip them, and start adventuring in dungeons created by dice rolls and by your choices. When you enter a room, you generate its content on a series of random tables. You will meet monsters, fight them, hopefully defeat them (or decide that discretion is the better part of valor!), you'll manage your resources (healing, spells, life points, equipment), grab treasure, dodge traps, find clues, and even accept quests from the monsters you meet. Your characters can level up and become better at what they do, but it will not be easy. What the game is not: It is NOT a miniature game. You may use miniatures to remember your characters' marching order if you wish, but that's it. It is NOT a roleplaying game. You may run it as a simple cooperative, GM-less game if you want. It is not a game-book or a choose-your-own-adventure book. There is no prose to read or numbered sections to go to, even if we could do something like that in a supplement. Everybody at Ganesha is having great fun with 4AD. A couple of supplements are almost ready and will be available soon. The PDF is 90 pages with plenty of black and white illustration, plus a color cover and a flowchart.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.