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Four Against The Great Old Ones box art

Four Against The Great Old Ones

Players

1-4

Time

20-120

Age

10+

Weight

3

Rating

7.90

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Four Against the Great Old Ones has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game allows room for players to improve their strategy over time, discovering new tactics and strategies. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. While the game may take some time to learn, it offers a rewarding and engaging experience for those willing to invest the effort.

Luck profile

The final luck score for Four Against the Great Old Ones is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

Overview

Based on the Four against Darkness system, this pen-and-paper game pits the player(s) against classic Lovecraftian horror. The game can be played solo, coop, or RPG-lite. Four Investigators and a party of Helpers will travel 1930s America looking for three Clues to uncover the location of an upcoming great ritual. They only have 40 days to find and stop the ritual, before the world comes to an untimely end! The core of the game revolves around a system of encounter tables that will generate terrifying events and will provide the players with clues, arcane items, and more terrifying events! Combat is dice-based and highly tactical, due to the many options the players have in their attack and defense phases. Relevant features include: 8 new classes of main Investigators, plus MANY types of Helpers for nuanced customization... ... but the players shouldn't get too attached to any character in particular. High lethality. insanity, curses & incorporeal enemies to make the challenge even harder many spells, arcane items, weapons (did someone say flamethrower???) 6 possible epic final encounters, each a complete mini-game clue system that actually gives the players information as they investigate, allowing them to gradually narrow down the possible location of the ritual race against the clock: limited time to complete the adventure side quests to exotic locations and... other planets? enter the Dreamlands at your own risk! many secrets hidden in the game to increase replay value. A trivial event experienced in one game may take on completely different connotations in the next. based on extensive knowledge of Lovecraft, and strictly on Lovecraft (so the Elder Sign looks right, you meet Ghatanothoa, but sorry no Hastur) professors and graduate students are bad@$$&$, just like in Lovecraft and in real life.

Editions

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Credits

Designers

1
Marco Arnaudo

Artists

1
Andrea Sfiligoi

Publishers

1
Ganesha Games

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