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Four Against The Great Old Ones box art
2020 Ranked #10,386

Four Against The Great Old Ones

A cooperative pen-and-paper horror adventure sends investigators across 1930s America to uncover clues and stop a looming ritual before time expires. Encounter tables, tactical combat, insanity, and lethal setbacks turn each discovery into a risk-laden decision.

Adventure Book Action/Event Events

Players

1-4

Play time

20-120 min

Age

10+

Complexity

3/5

Rating

7.90

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Based on the Four against Darkness system, this pen-and-paper game pits the player(s) against classic Lovecraftian horror. The game can be played solo, coop, or RPG-lite.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Based on the Four against Darkness system, this pen-and-paper game pits the player(s) against classic Lovecraftian horror. The game can be played solo, coop, or RPG-lite. Four Investigators and a party of Helpers will travel 1930s America looking for three Clues to uncover the location of an upcoming great ritual. They only have 40 days to find and stop the ritual, before the world comes to an untimely end! The core of the game revolves around a system of encounter tables that will generate terrifying events and will provide the players with clues, arcane items, and more terrifying events! Combat is dice-based and highly tactical, due to the many options the players have in their attack and defense phases. Relevant features include: 8 new classes of main Investigators, plus MANY types of Helpers for nuanced customization... ... but the players shouldn't get too attached to any character in particular. High lethality. insanity, curses & incorporeal enemies to make the challenge even harder many spells, arcane items, weapons (did someone say flamethrower???) 6 possible epic final encounters, each a complete mini-game clue system that actually gives the players information as they investigate, allowing them to gradually narrow down the possible location of the ritual race against the clock: limited time to complete the adventure side quests to exotic locations and... other planets? enter the Dreamlands at your own risk! many secrets hidden in the game to increase replay value. A trivial event experienced in one game may take on completely different connotations in the next. based on extensive knowledge of Lovecraft, and strictly on Lovecraft (so the Elder Sign looks right, you meet Ghatanothoa, but sorry no Hastur) professors and graduate students are bad@$$&$, just like in Lovecraft and in real life.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
2
Play time
20–120 min
Age
10+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

1
Marco Arnaudo

Artists

1
Andrea Sfiligoi

Publishers

1
Ganesha Games

Linked items

No published linked games yet.