Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
A complete and updated version of the cooperative fantasy board game, where you can die from an arrow in the knee, poor decisions and dry jokes.
Core mechanisms
Key systems that shape the decisions players make.
Cooperative Game
Players coordinate their actions toward a shared objective and win or lose together.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Re-rolling and Locking
Keep selected dice and reroll the remainder to pursue a desired result.
Events
Triggered events alter the shared state, rules, or available choices.
Read the full game description
A complete and updated version of the cooperative fantasy board game, where you can die from an arrow in the knee, poor decisions and dry jokes. A three-act fantasy adventure campaign featuring exploration and combat, now with v4.0 rules, numerous enhancements and improvements, integrated expansions and twice the amount of content released for the game previously. While exploration is focused on creating meaningful decisions with impactful results, combat in Doomrock is highly tactical and aims to be fair by introducing a minimum amount of output randomness and rewarding experienced play; all while giving a hardcore challange. Main features: Focus on replayability, with scenarios in the spirit of rogue-like games, generated from a massive amount of cards A distinct, gridless battle system utilizing dice-allocation mechanics and encounters powered by highly-thematic A.I. Power up between encounters by exploring a randomly-generated world and resolving quests, triggering events, and scoring epic gear and new abilities that bring unexpected synergies between heroes. —description from the publisher