Table feel
Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.
InBetween is a game for two players, competing against each other to either protect or devour the inhabitants of Upsideville in a tug-of-war between the Human and Creature dimensions. During a game of InBetween, the Creature player is trying to devour the inhabitants of Upsidevil...
Players
2
Time
20-40
Age
12+
Weight
2.46
Rating
6.62
Should this hit the table?
Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.
inbetween offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities, allowing players to improve their strategies over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, with a rating of 4.8, the depth it offers makes it worth the investment. Overall, inbetween has a strong replayability score of 7.93.
Inbetween has a moderate level of luck influence. While random elements like card draws play a notable role in the game outcome, players have substantial ability to mitigate luck through strategic decisions and planning. The game strikes a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of chance and skill.
Overview
InBetween is a game for two players, competing against each other to either protect or devour the inhabitants of Upsideville in a tug-of-war between the Human and Creature dimensions. During a game of InBetween, the Creature player is trying to devour the inhabitants of Upsideville by drawing them ever deeper into its home dimension, while the Town player is trying to increase the safety of the inhabitants in the Human dimension until they are secured from the Creature’s depredations. Players take turns playing cards and using abilities that will draw the Characters further into their dimension. At the same time they are trying to increase their Awareness of their opponent so as to enhance a powerful one-time ability that may affect the game’s outcome. There are several routes to victory in InBetween; a player can win by drawing enough Characters into their dimension, or by increasing their Awareness to its highest level. The fate of Upsideville is in the hands of the players. Will the Town and its people be able to win and walk peacefully once again around? Or will the darkness triumph, and the horrifying creature will walk freely between the alleys?
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