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Smash Up: The Obligatory Cthulhu Set box art

Smash Up: The Obligatory Cthulhu Set

Players

2

Time

30-45

Age

12+

Weight

2.18

Rating

6.74

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

The Smash Up: The Obligatory Cthulhu Set has a high replayability score due to its high variability in gameplay, availability of expansions, deep strategic possibilities, and adaptability to different player counts. The game offers fresh experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game's scalability ensures an enjoyable experience regardless of the number of players. While it may not be the easiest game to learn, it offers a good balance between ease of learning and depth of gameplay.

Luck profile

The final luck score for Smash Up: The Obligatory Cthulhu Set is 6.33, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Game description from the publisher: Just when you thought Smash Up might escape, the International Gaming Authority reminded us at AEG that we were honor-bound to include Cthulhu in one of our products, so we set on to make the most Cthulhu-est product ever. Smash Up: The Obligatory Cthulhu Set features crazy Cthulhu cultists, fishy Innsmouth locals, horrifying Elder Things, and good old Miskatonic University members (the Fightin' Cephalopods). To be certain we got it right, this set also includes a new card type fittingly known as "Madness" that each of these groups can use to various effects. Just remember that Madness brings you power but at a price (joking!). If you're ready to embrace the creatures beyond the understanding of mortal men, then shuffle up these guys with your pirates, bear cavalry, and others for the most awesome fit of crazed insanity you've had in a long time!

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