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L.a.m.a. Party Edition box art
2020 Ranked #3,271

L.a.m.a. Party Edition

Push-your-luck card game where players try to dump numbered cards and llamas from their hands. Sometimes you cannot play what you need, so every turn must decide whether to quit safely or draw and risk a worse score.

Family Games Card Game Matching Hand Management Animals: Llamas

Players

2-6

Play time

Not listed

Age

8+

Complexity

1.05/5

Rating

6.97

Harder to teach Low interaction Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 1.5/5

Low interaction

Player scaling 4.5/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In L.A.M.A., you want to dump cards from your hand as quickly as you can, but you might not be able to play what you want, so do you quit and freeze your hand or draw and hope to keep playing?

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In L.A.M.A., you want to dump cards from your hand as quickly as you can, but you might not be able to play what you want, so do you quit and freeze your hand or draw and hope to keep playing? Each player starts a round with six cards in hand; the deck consists of llama cards and cards numbered 1-6, with eight copies of each. On a turn, the active player can play a card, draw a card, or quit. To play a card, you must play the same number as the top card of the discard pile or one number higher. If a 6 is on the discard pile, you can play a 6 or a llama, and if a llama is on top, you can play another llama or a 1. If you quit, you place your remaining cards face down and take no further actions in the round. The round ends when one player empties their hand or all players have quit. In either case, players collect tokens based on the cards in front of them, whether in hand or on the table. Each different number card in hand gets you white tokens (each worth 1 point) equal to the value of the card while one or more llamas gets you a black token (worth 10 points). If you played all your cards, you can return one token (white or black) that you previously collected to the supply. You then shuffle all the cards and begin a new round. The game ends the round that at least one player has forty or more total points. Whoever has the fewest points wins! L.A.M.A. Party Edition differs from the original L.A.M.A. in three ways: The game includes a single pink llama card that can be played on top of any card; this pink is worth -20 points if in hand at the end of a round. Some number cards are now "plus" cards, e.g., 4+, and when you play one of these cards, you take another turn immediately. The game includes pink tokens worth 20 points, so your luck can turn around quickly if you win a round and ditch one of those!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2–6
Play time
20 min
Age
8+
Complexity
1.1/5
Credits and catalog connections

Credits

Designers

1
Reiner Knizia

Artists

2
Rey Sommerkamp Barbara Spelger

Publishers

4
999 Games AMIGO Broadway Toys LTD Kikigagne?

Linked items

No published linked games yet.