ABG All Board Games
Inferno box art
2005 Ranked #11,544

Inferno

Manage cards in hand to time plays, combos, and scoring windows.

Family Card Game Hand Management

Players

3-7

Play time

Not listed

Age

8+

Complexity

1.29/5

Rating

6.09

Harder to teach Highly interactive Deep strategy

Group fit

At a glance

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.2/5

Scales well

Strategic depth 4.6/5

Deep strategy

Player control 3.8/5

More strategic control

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but cooperation is not a major focus in the game.

Replay value

The game Inferno has a high replayability score of 8.03, indicating a great degree of variability, strategic depth, and adaptability to different player counts. The presence of expansions and the ease of learning also contribute to its replay value.

Luck profile

Inferno has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate this randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In Inferno, players are trying to play as many cards as possible to a stack in the center of the table. But be warned! If a player is unable to play a card, they must take all the cards in the stack! Each player receives 12 cards. The starting player plays and announces a color a...

Read the full game description

In Inferno, players are trying to play as many cards as possible to a stack in the center of the table. But be warned! If a player is unable to play a card, they must take all the cards in the stack! Each player receives 12 cards. The starting player plays and announces a color and a value. Players, in turn order, must then add a card, which must be alike either in the color or in the value as the first out-played. If the player is unable (or does not want) to play a card to match, they must take all the cards played thus far (and then start a new round). In the end, all the red cards in hand are worth their face value and all the rest of the cards are worth one point. After a number of rounds, the player with the fewest points wins.

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Media

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Editions

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Edition Year Language Publisher / Region
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Credits and catalog connections

Credits

Designers

1
Reiner Knizia

Artists

2
Luna Vargas Arthur Wagner

Publishers

3
Fractal Juegos Piatnik ?????????(TendaysGames)

Linked items

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