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Uno House Rules box art

Uno House Rules

Players

2-10

Time

?-?

Age

7+

Weight

1

Rating

5.63

Fit

Teach 2.1

Teaching signal

Replay 3.7

High replayability

Interaction 3.5

Highly interactive

Scaling 4.6

Scales well

Strategy 3.9

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Uno House Rules has a moderate level of direct confrontation and strategic confrontation. Players need to pay attention to each other's actions frequently. However, there is minimal emphasis on cooperation in the game. Overall, the game has a good level of player interaction.

Replay value

Uno House Rules has a good level of variability in the gameboard, with different experiences each time it is played. The availability of expansions adds some new content and gameplay elements, enhancing the replay value. There is room for players to improve their strategy over time, discovering new tactics and strategies. The player interaction score is average. The game scales well with different numbers of players, maintaining its appeal and balance. It is relatively easy to learn, offering a balance between depth and accessibility. Overall, Uno House Rules has a solid replayability score of 7.37 out of 10.

Luck profile

The final luck score for Uno House Rules is 4.67, indicating a moderate influence of luck on the game outcome. Random elements, such as card draws, have a notable impact on the game, but players have substantial ability to mitigate this randomness through strategic decisions and planning. While luck still plays a significant role, there is a balanced mix of luck and strategy in the game.

Overview

This is the original Uno Card game with three new ways to play. Mattel had a contest to see what "House Rules" people used and added the three best variations. The Variants are as follows. Jump-In Uno: In this variation a player can assume control of the game if they have the exact same card that is on top of the discard pile. (This was the first place winner submited by Wess Eslinger.) Seven-O Uno: This involves passing your hands to other players when certain cards are played. (This was the second place winner submitted by Sarah Petite.) Progressive Uno: If a draw card is played then the "victim" can play the same type of card thus passing the result on to the next player. (This was the third place winner submitted by Douglas Temple.)

Category

1

Mechanism

1

Family

1

Type

1

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Credits

Designers

1
(Uncredited)

Publishers

2
Mattel, Inc. Spear's Games

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