Find your next board game
Active filters
Mechanism: Dice Rolling, Area Majority / Influence
Classification: Theme: Samurai
Clear all
2018
Ages 14+
Rising Sun
7.78
3-5 players
90-120 min
3.3 weight
Strategy
Bluffing
Fantasy
Miniatures
Action Drafting
Alliances
Area Majority / Influence
Components: Map (Continental / National scale)
Components: Miniatures
1998
Ages 10+
Samurai
7.46
2-4 players
30-60 min
2.47 weight
Strategy
Abstract Strategy
Medieval
Area Majority / Influence
Hand Management
Hexagon Grid
Components: Map (Continental / National scale)
Country: Japan
2006
Ages 12+
Shogun
7.52
3-5 players
90-120 min
3.36 weight
Strategy
Economic
Medieval
Territory Building
Action Queue
Area Majority / Influence
Area Movement
Components: Drop Tower
Components: Map (Continental / National scale)
2014
Ages 14+
Age Of War
6.45
2-6 players
15-30 min
1.11 weight
Family
Dice
Medieval
Dice Rolling
Push Your Luck
Re-rolling and Locking
Components: Dice with Icons
Country: Japan
2020
Ages 13+
Small Samurai Empires
7.60
2-4 players
45-90 min
2.81 weight
Strategy
Abstract Strategy
Medieval
Action Queue
Area Majority / Influence
Programmed Movement
Components: Map (Continental / National scale)
Country: Japan
2013
Ages 14+
7 Ronin
6.94
2 players
15-30 min
2.21 weight
Strategy
Medieval
Area Majority / Influence
Secret Unit Deployment
Simultaneous Action Selection
Components: Wooden pieces & boards
Country: Japan
2018
Ages 14+
Smash Up: Oops, You Did It Again
7.48
2 players
?-? min
2.17 weight
Card Game
Area Majority / Influence
Hand Management
Take That
Game: Smash Up
Players: Two Player Only Games
2016
Tenkatoitsu
8.36
1-2 players
180-420 min
3.5 weight
Wargames
Pike and Shot
Renaissance
Wargame
Chit-Pull System
Dice Rolling
Grid Movement
Country: Japan
History: Sengoku Period
2012
Ages 10+
Samurai Battles
7.31
2-99 players
60-90 min
2.96 weight
Wargames
Medieval
Miniatures
Wargame
Campaign / Battle Card Driven
Dice Rolling
Hand Management
Country: Japan
History: Sengoku Period
1996
Ages 10+
Honor Of The Samurai
5.95
3-6 players
?-? min
2.19 weight
Strategy
Thematic
Card Game
Medieval
Action Points
Dice Rolling
Hand Management
Admin: Better Description Needed!
Country: Japan
2016
Ages 10+
Warriors Of Japan: A Country Aflame 1335-1339
6.89
1-2 players
?-? min
2.36 weight
Wargames
Medieval
Political
Wargame
Area Majority / Influence
Area Movement
Dice Rolling
Components: Map (Continental / National scale)
Country: Japan
1984
Ages 14+
Samurai Blades: The Game Of Man-to-man Combat In Feudal Japan
6.71
2-6 players
?-? min
2.33 weight
Wargames
Medieval
Wargame
Dice Rolling
Grid Movement
Hexagon Grid
Country: Japan
Game: Cry Havoc System
2013
Ages 12+
Ronin: Skirmish Wargames In The Age Of The Samurai
7.38
2 players
?-? min
2.25 weight
Book
Miniatures
Renaissance
Dice Rolling
Simulation
Variable Player Powers
Continents: Asia
Country: Japan
2009
Kawanakajima 1561
7.79
1-2 players
120-240 min
2.92 weight
Wargames
Pike and Shot
Renaissance
Wargame
Chit-Pull System
Dice Rolling
Hexagon Grid
Cities: Nagano (Japan)
Country: Japan
2013
Ages 14+
Seven Swords
6.41
2 players
?-? min
3 weight
Strategy
Thematic
Fighting
Action Points
Dice Rolling
Pick-up and Deliver
Country: Japan
Crowdfunding: Kickstarter
2022
Ages 15+
Nagashino 1575 & Shizugatake 1583
7.68
2 players
120-240 min
3.33 weight
Wargames
Medieval
Renaissance
Wargame
Area-Impulse
Auction: Turn Order Until Pass
Auction/Bidding
Admin: Upcoming Releases
Components: Map (Continental / National scale)
2008
Ages 8+
Seii Taishogun
7.07
2-4 players
?-? min
2.25 weight
Area Majority / Influence
Hand Management
Continents: Asia
Country: Japan