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7 Ronin box art
Rich game profile

7 Ronin

7 Ronin is an asymmetric two-player game in which one player controls a group of ninja attacking a village that's defended by seven ronin (masterless samurai), which are controlled by the other player. The ninja player wins by occupying five of the village's ten areas, while the...

Players

2

Time

15-30

Age

14+

Weight

2.21

Rating

6.94

Should this hit the table?

Quick read before the metadata.

Moderate level of direct confrontation and strategic depth with high interaction frequency, but low emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Moderate level of direct confrontation and strategic depth with high interaction frequency, but low emphasis on cooperation.

Replay value

7 Ronin has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions and moderate easiness to learn also contribute to its replay value.

Luck profile

7 Ronin has a moderate level of luck involved in the game. While random elements like dice rolls and card draws do have an impact on the game outcome, players have a significant ability to mitigate this luck through strategic decisions and planning. The game relies more on player strategy and decisions rather than pure luck, making it a balanced mix of luck and strategy.

Overview

What ABG knows about this game

7 Ronin is an asymmetric two-player game in which one player controls a group of ninja attacking a village that's defended by seven ronin (masterless samurai), which are controlled by the other player. The ninja player wins by occupying five of the village's ten areas, while the ronin player wins by surviving eight rounds. Each turn starts with the players distributing their forces over the village areas simultaneously and separately. Their choices are then revealed, and combat resolved. Each of the ronin have a different special ability to aid the defender, while each of the village areas have a special ability usable by the attacker once it has been occupied.

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

2
Marek Mydel Piotr Stankiewicz

Artists

1
Aleksander Karcz

Publishers

3
Badger's Nest Don't Panic Games Grey Fox Games

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