Table feel
Moderate level of direct confrontation and strategic depth with high interaction frequency, but low emphasis on cooperation.
7 Ronin is an asymmetric two-player game in which one player controls a group of ninja attacking a village that's defended by seven ronin (masterless samurai), which are controlled by the other player. The ninja player wins by occupying five of the village's ten areas, while the...
Players
2
Time
15-30
Age
14+
Weight
2.21
Rating
6.94
Should this hit the table?
Moderate level of direct confrontation and strategic depth with high interaction frequency, but low emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of direct confrontation and strategic depth with high interaction frequency, but low emphasis on cooperation.
7 Ronin has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions and moderate easiness to learn also contribute to its replay value.
7 Ronin has a moderate level of luck involved in the game. While random elements like dice rolls and card draws do have an impact on the game outcome, players have a significant ability to mitigate this luck through strategic decisions and planning. The game relies more on player strategy and decisions rather than pure luck, making it a balanced mix of luck and strategy.
Overview
7 Ronin is an asymmetric two-player game in which one player controls a group of ninja attacking a village that's defended by seven ronin (masterless samurai), which are controlled by the other player. The ninja player wins by occupying five of the village's ten areas, while the ronin player wins by surviving eight rounds. Each turn starts with the players distributing their forces over the village areas simultaneously and separately. Their choices are then revealed, and combat resolved. Each of the ronin have a different special ability to aid the defender, while each of the village areas have a special ability usable by the attacker once it has been occupied.
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