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Shadows In Kyoto box art
2017 Ranked #3,059

Shadows In Kyoto

Two-player spy strategy game where rival intelligence agencies move undercover agents and seek key information. Hidden objectives make every maneuver ambiguous, so each move must gather intelligence while protecting the interests you do not want revealed.

Strategy Games Abstract Strategy Bluffing Grid Movement Secret Unit Deployment

Players

2

Play time

15-30 min

Age

10+

Complexity

2.08/5

Rating

6.84

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Shadows in Kyoto is a two-player abstract game based with the background of Hanamikoji in which players take control of the Oniwaban, a group of undercover spies, secretly protecting the Shogun, or an intelligence agency of the Meiji Government, funding with the advanced technology of the Western Industrial Revolution. As the commanders, the players must secretly gather key intelligence from the opponent while protecting their own interests.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Shadows in Kyoto is a two-player abstract game based with the background of Hanamikoji in which players take control of the Oniwaban, a group of undercover spies, secretly protecting the Shogun, or an intelligence agency of the Meiji Government, funding with the advanced technology of the Western Industrial Revolution. As the commanders, the players must secretly gather key intelligence from the opponent while protecting their own interests. Through movements, conflicts, and tactics, players have three different paths to victory: 1). Capture 2 enemy agents who possess real intelligence. 2). Let your opponent captures 3 agents of your own who possess fake intelligence. 3). Succeed in the escape of 1 agent of your own who possesses real intelligence.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
15–30 min
Age
10+
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

1
Wei-Min Ling

Artists

1
Maisherly

Publishers

1
EmperorS4

Linked items

No published linked games yet.