Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Gory? is an asymmetrical game of investigation and deduction for two players, set in the mystical feudal Japan.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Action Queue
Place actions into an ordered queue that resolves now or on later turns.
Programmed Movement
Plan movement commands in advance before revealing and resolving them.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Read the full game description
Gory? is an asymmetrical game of investigation and deduction for two players, set in the mystical feudal Japan. One player will play the role of the Samurai guarding the Imperial Palace, charged with hunting down a dreadful spirit of vengeance, the Gory?, played by the other player. The Gory? appears in the palace in the form of a cat, bound to a specific type of object. To get a revenge and win the game, the Gory? player must smash 5 objects in the palace’s rooms, without being defeated by the Samurai. To win, the Samurai must instead exorcise the spirit for good by finding out what type of object the Gory? is bound to, or by catching the spirit’s essence three times. Each round, both players alternate in asymmetrical turns: the Gory? plans the route to break a new object and mislead her opponent, placing movement cubes on a secret dry-erase board. Then the Samurai use their available actions to chase the Gory? along her path, moving the Samurai pawns on the map and using a special board to organize the catch. However exorcising a spirit isn’t a simple task at all...