Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
from the review: This card game recreates the atmosphere of the Sengoku era in Japan's history: the struggle among the feudal lords (Daimyos) to install a strong and legitimate Shogun. To install themselves as Shogun, that is.
Core mechanisms
Key systems that shape the decisions players make.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Take That
Direct negative effects at selected opponents.
Read the full game description
from the review: This card game recreates the atmosphere of the Sengoku era in Japan's history: the struggle among the feudal lords (Daimyos) to install a strong and legitimate Shogun. To install themselves as Shogun, that is. Every player takes the role of one family of Samurai and the Daimyo they serve. They use honorable weddings, weapons, cultural sponsorship and military power to increase the honor of the family (and attack each other) until one of them reaches a previously stipulated amount of honor. Whoever reaches this honor in the first place is the winner, and the new Shogun.