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Samurai Blades: The Game Of Man-to-man Combat In Feudal Japan box art

Samurai Blades: The Game Of Man-to-man Combat In Feudal Japan

Players

2-6

Time

?-?

Age

14+

Weight

2.33

Rating

6.71

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.

Replay value

Samurai Blades: The Game of Man-to-Man Combat in Feudal Japan has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The final luck score for Samurai Blades: The Game of Man-to-Man Combat in Feudal Japan is 6.33, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Samurai Blades is both a self-standing game and a companion for Siege and Cry Havoc. On its own Samurai Blades has five different scenarios. There is a further scenario for use with Cry Havoc. Rules for using the system for competitions are included at the end of the Scenario Booklet. Part of the Cry Havoc series.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

2
Peter O'Toole Alan Paull

Artists

1
Peter Dennis

Publishers

3
Eurogames Jeux Rexton Standard Games and Publications, Ltd.

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