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Samurai Blades: The Game Of Man-to-man Combat In Feudal Japan box art
1984 Ranked #8,821

Samurai Blades: The Game Of Man-to-man Combat In Feudal Japan

A feudal Japanese skirmish game has players battle through scenarios using the Cry Havoc system. Standalone scenarios and compatibility with related games let conflicts expand beyond a single battlefield.

Wargames Medieval Wargame Grid Movement Hexagon Grid

Players

2-6

Play time

Not listed

Age

14+

Complexity

2.33/5

Rating

6.71

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Samurai Blades is both a self-standing game and a companion for Siege and Cry Havoc. On its own Samurai Blades has five different scenarios.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Samurai Blades is both a self-standing game and a companion for Siege and Cry Havoc. On its own Samurai Blades has five different scenarios. There is a further scenario for use with Cry Havoc. Rules for using the system for competitions are included at the end of the Scenario Booklet. Part of the Cry Havoc series.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2
Play time
240 min
Age
14+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

2
Peter O'Toole Alan Paull

Artists

1
Peter Dennis

Publishers

3
Eurogames Jeux Rexton Standard Games and Publications, Ltd.

Linked items

No published linked games yet.