Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Samurai Blades is both a self-standing game and a companion for Siege and Cry Havoc. On its own Samurai Blades has five different scenarios.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Modular Board
Build the play area from interchangeable sections that vary between games.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Line of Sight
Visibility between pieces determines valid targets, movement, or effects.
Read the full game description
Samurai Blades is both a self-standing game and a companion for Siege and Cry Havoc. On its own Samurai Blades has five different scenarios. There is a further scenario for use with Cry Havoc. Rules for using the system for competitions are included at the end of the Scenario Booklet. Part of the Cry Havoc series.