Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Dark Blades is part of the Cry Havoc series of games. It adds a fantasy element to the system by including mythical beasts and magic.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Movement Points
Spend a movement allowance across spaces with different costs.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Line of Sight
Visibility between pieces determines valid targets, movement, or effects.
Read the full game description
Dark Blades is part of the Cry Havoc series of games. It adds a fantasy element to the system by including mythical beasts and magic. Contents: Over 200 double-sided counters 2 combat maps An Island map for campaign use 24 spell cards 40 page rulebook with 4 scenarios 2 Quick reference sheets Beginner's guide Part of the Cry Havoc series.