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Siege box art
1983 Ranked #5,338

Siege

This medieval skirmish game has players command individual fighters through castle assaults and siege scenarios. Breaches, fire, ladders, and weapons create tactical problems on a man-to-man scale.

Wargames Medieval Wargame Grid Movement Hexagon Grid

Players

2-6

Play time

Not listed

Age

12+

Complexity

2.33/5

Rating

7.09

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Siege is a man-to-man small scale combat game set in medieval Europe (maybe around the 13th century). The game is both a game by itself or can be played as an expansion to Cry Havoc.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Siege is a man-to-man small scale combat game set in medieval Europe (maybe around the 13th century). The game is both a game by itself or can be played as an expansion to Cry Havoc. As a stand-alone game it has 5 scenarios and 2 maps (a camp and a castle). There are rules that cover a range of siege warfare tactics such as siege weapons, fire, breaching walls and scaling ladders. It is well suited for play-by-email format and can be adapted for decent solitaire play as well. The unit scale is one man to one counter. Each man (or woman! They are here too!) is generally represented by multiple counters or both sides of a single counter to portray healthy and wounded combatants as well as mounted and unmounted (including the horses) where applicable. Each counter has a nicely colored picture of each man with attack defense and movement values in addition to the name of the person depicted. Integrates with: Outremer The Cry Havoc series page contains information about the game system and history of the game including fan expansions.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2
Play time
180 min
Age
12+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

1
Alan Paull

Artists

1
Peter Dennis

Publishers

3
Eurogames Jeux Rexton Standard Games and Publications, Ltd.

Linked items

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