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Gettysburg: High Tide Of The Confederacy box art
1982 Ranked #13,387

Gettysburg: High Tide Of The Confederacy

Civil War brigade wargame has Union and Confederate commanders refight Gettysburg across six scenarios. Players can command individual corps, from a focused assault on the Round Tops to the full three-day campaign.

Wargames American Civil War Civil War Grid Movement Hexagon Grid

Players

2-8

Play time

Not listed

Age

12+

Complexity

3/5

Rating

7.48

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.7/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

"Gettysburg: High Tide of the Confederacy" is a brigade-level wargame simulation of the American Civil War battle of Gettysburg, fought from July 1 to July 3, 1863, between Union and Confederate forces. The game is suitable for two to eight players.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

"Gettysburg: High Tide of the Confederacy" is a brigade-level wargame simulation of the American Civil War battle of Gettysburg, fought from July 1 to July 3, 1863, between Union and Confederate forces. The game is suitable for two to eight players. With two players, one takes on the role of General Robert E. Lee, commander of the Confederate Army of Northern Virginia, while the other player assumes the role of General George C. Meade, commander of the Union Army of the Potomac. With more players, each assumes command of one or more corps. According to the publisher, the game is most enjoyable with between four and six players. While not overly simple, the game is not complex, and experienced wargamers will have little difficulty with the mechanics of play. There are six scenarios, including a campaign scenario that simulates all three days of the battle. The publisher suggests that the four-turn "Assault on the Round Tops" scenario be played first in order to become familiar with the game turn sequence and the line-of-sight rules. Depending on the scenario selected, playing time is between 2 and 18 hours.

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–8
Best with
1–5
Play time
600 min
Age
12+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

1
Peter Bertram

Artists

3
Graphics Unlimited George I. Parrish, Jr. John Williford

Publishers

1
Phoenix Enterprises Limited

Linked items

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