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The Ironclads: A Tactical Level Game Of Naval Combat In The American Civil War 1861-1865 box art
1979 Ranked #5,483

The Ironclads: A Tactical Level Game Of Naval Combat In The American Civil War 1861-1865

A tactical naval wargame has commanders maneuver Civil War ships and outshoot opponents in individual engagements. Detailed damage, terrain, and simultaneous movement make each battle a contest of positioning and firepower.

Wargames American Civil War Civil War Grid Movement Hexagon Grid

Players

1-8

Play time

Not listed

Age

12+

Complexity

3.53/5

Rating

7.38

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

(from a Yaquinto ad:) The IRONCLADS is a tactical level, simultaneous movement, game of ship-to-ship combat in the American Civil War.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

(from a Yaquinto ad:) The IRONCLADS is a tactical level, simultaneous movement, game of ship-to-ship combat in the American Civil War. Players move one or more of over 130 counters that represent individual ships over a large (42" x 27-1/2") four pieceqeomorphlc mapboard as they attempt to outmaneuver and out-shoot their opponents. 45 ship specification cards give such vital information as the number, size, location and play of individual guns that are fired separately using specific range and penetration tables for each weapon. The ship specification card also contains target information for such areas as; armor, siding, decking, smoke stack, hull, pilot house, waterline, crew and gun hits. Other unit counters include five individual forts, floating batteries, mines, torpedos, booms, piles, heavy obstructions, fires, damaged ships, sunk ships, mortar rafts and much more. 'The IRONCLADS comes boxed and complete with over 300 extra­ thick, die cut unit counters, the large mapboard, a well organized log pad, a set of charts and tables, range and play indicators for firing, two game dice, a plastic tray for unit separation and storage, 45 ship specification cards that represent 90 classes of ships and a rule book that covers such items as river currents, tides, forts, mines, armor penetra tion, crew quality and morale, smoke and sighting, sand bars, shoals and river banks, burning ships and fire fighting, different types of shot, cumulative damage in specific areas, critical hits and much, much more. Scenarios included in the game range from excellent "running the forts" situations for solitaire play, to famous ship-to-ship engage ments like the Monitor and the Merrimac, to blockade running, to multi-player campaign games like Mobile Bay.

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–8
Best with
1
Play time
120 min
Age
12+
Complexity
3.5/5
Credits and catalog connections

Credits

Designers

1
John W. Fuseler

Publishers

2
Excalibre Games, Inc. Yaquinto

Linked items

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