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Red Badge Of Courage box art
2001 Ranked #7,287

Red Badge Of Courage

A Civil War brigade wargame in which players recreate both Bull Run battles and smaller scenarios. Uneven leaders and continuous reinforcements create tense command decisions from opening clashes to Lee’s victory.

Wargames American Civil War Civil War Chit-Pull System Grid Movement

Players

2-6

Play time

Not listed

Age

12+

Complexity

3.84/5

Rating

7.46

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

(from GMT website:) Red Badge of Courage extends GMT's popular Great Battles of The American Civil War system to cover both battles of Bull Run, or Manassas.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

(from GMT website:) Red Badge of Courage extends GMT's popular Great Battles of The American Civil War system to cover both battles of Bull Run, or Manassas. 1st Bull Run, the opening battle of the Civil War, features two untrained armies, some exceptional and some truly poor leaders, and one of the best gaming situations in the war. Both sides are as evenly matched as one gets during the war, and there is a constant stream of reinforcement keeping both players in the game up to the end. 2nd Bull Run is one of General Robert E. Lee's greatest victories, in which he smashed John Pope's politically riddled Union army, setting the stage for the Battle of Antietam (Sharpsburg) several weeks later. Red Badge of Courage uses version 4.3 of the GBACW system, building on lessons learned from the two previous battle games in the series. And the game not only includes the two complete battles, but it has a half dozen smaller scenarios that enable you to play various aspects of the battle in detail, many in a day. Designer: Richard H. Berg Developer: John Alsen Components: 1,120 full-color, die-cut counters. Two 22x34" full-color mapsheets Two 10-sided dice (one blue/one gray) 36-page Rule Book 12-page 1st Bull Run Battle Book 24-page 2nd Bull Run Battle Book Five Player Aid Cards

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
1–5
Play time
360 min
Age
12+
Complexity
3.8/5
Credits and catalog connections

Credits

Designers

1
Richard H. Berg

Artists

2
Rodger B. MacGowan Mark Simonitch

Publishers

1
GMT Games

Linked items

No published linked games yet.