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Death Valley: Battles For The Shenandoah box art
Rich game profile

Death Valley: Battles For The Shenandoah

Death Valley: Battles for the Shenandoah is the seventh installment of the Great Battles of the American Civil War (GBACW) series, published by GMT Games. Death Valley: Battles for the Shenandoah contains eight battle games with multiple scenarios. They range from division level...

Players

1-2

Time

300-1200

Age

?+

Weight

4.33

Rating

8.48

Should this hit the table?

Quick read before the metadata.

The game has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is a limited emphasis on cooperation in the game.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The game has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is a limited emphasis on cooperation in the game.

Replay value

The game offers a high level of variability with its gameboard, expansions, and strategic depth. It adapts well to different player counts and provides a challenging learning curve. Overall, it has a strong replayability score.

Luck profile

The final luck score for Death Valley: Battles for the Shenandoah is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Death Valley: Battles for the Shenandoah is the seventh installment of the Great Battles of the American Civil War (GBACW) series, published by GMT Games. Death Valley: Battles for the Shenandoah contains eight battle games with multiple scenarios. They range from division level contests on half sized maps to two map battles between armies. Experienced players will be able to play many of the scenarios in one sitting. The rules compare the development of the cavalry, and the changes in infantry and artillery organization and tactics in 1862 and 1864. Three Battles of the Shenandoah Valley Campaign of 1862 In a campaign still studied in military academies, Confederate General Thomas J. (Stonewall) Jackson engaged and defeated the Union forces pursuing him. Greatly outnumbered and at times facing three Union armies, Jackson defeated them all within ten weeks, at one point completely freeing the Shenandoah Valley of Union forces. Three battles from Jackson’s 1862 Valley Campaign are featured. Kernstown, March 23, 1862 Winchester, May 25, 1862 Cross Keys and Port Republic, June 8-9, 1862 Five Battles of the Shenandoah Valley Campaigns of 1864 New Market, May 15, 1864 2nd Kernstown, July 24, 1864 3rd Winchester, September 19, 1864 Fisher's Hill, September 22, 1864 Cedar Creek, October 19, 1864 The Great Battles of the American Civil War Series: This series is one of the hobby’s longest-lived design concepts, springing from the legendary regimental level Gettysburg game – Terrible Swift Sword (SPI) – designed by Richard Berg in 1976. Under GMT, the rules system has remained stable, but has shown remarkable flexibility to allow each game to smoothly incorporate additional rules to reflect the historical battles. The series relies on interactive chit-pull mechanics to simulate the oftentimes-chaotic nature of the 19th Century battlefield at the regimental level. Changes have been made to the series rules for Death Valley in order to enhance their clarity and simulation value. Veteran players will find the revised rules to be very familiar, with the main differences being in the user-friendliness of the rulebook, as well as how the game "feels", especially for players versed in Civil War tactics. Components: 1960 counters Three 22" x 34" double-sided maps Two 17" x 22" double-sided maps One GBACW series rules booklet Two Battle booklets Sixteen Activation and Turn Record charts Two Player Aid Cards One Terrain Effects Chart One 2nd Disorder Chart Two 10-sided dice TIME SCALE: Each Turn = 1 Hour MAP SCALE: 145 Yards Per Hex with 25-Foot Elevations UNIT SCALE: 50 Men or 1 Cannon per Strength Point description from GMT website

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Editions

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Credits

People and publishers

Designers

2
Richard H. Berg Greg Laubach

Artists

3
Charles Kibler Rodger B. MacGowan Mark Simonitch

Publishers

1
GMT Games

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